@startuml
sprite $lodash [48x48/16] {
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!define DEV2_LODASH(_alias) ENTITY(rectangle,black,lodash,_alias,DEV2 LODASH)
!define DEV2_LODASH(_alias, _label) ENTITY(rectangle,black,lodash,_label, _alias,DEV2 LODASH)
!define DEV2_LODASH(_alias, _label, _shape) ENTITY(_shape,black,lodash,_label, _alias,DEV2 LODASH)
!define DEV2_LODASH(_alias, _label, _shape, _color) ENTITY(_shape,_color,lodash,_label, _alias,DEV2 LODASH)
skinparam folderBackgroundColor<<DEV2 LODASH>> White
@enduml